Nine Ways 5G Will and Won’t Affect the Future
The NPD Group’s Ben Arnold explores 5G’s effect on consumer tech, gaming, entertainment and the mobile industries driving innovation and connectivity.
In Immersive Entertainment
Sports and Esports: The Future of Fan Engagement
As the world of sports rapidly evolves, how do marketers keep up with the ever-changing behavior and habits of its fan base? Explore the rise of esports and its effect on younger audiences’ consumption of traditional sports.
How Are Brands Engaging with Esports and Gaming?
Brands are benefiting from backing esports. Esports also offers direct access to a prime consumer group: 18- to 35-year-olds who may have already cut the cord to traditional TV. Hear how brands are successfully engaging customers through esports.
Esports and Technology: An Innovation Game-Changer
Is technology positioned at the driving or receiving end of the $1 billion global esports industry? Hear the latest CTA research and industry experts discuss how esports enables advancements in gaming hardware, content and infrastructure.
The Global Race for Leadership in AI
Whoever leads in AI will lead the world. This adage has spurred nations into a global AI race. Panelists will discuss how the pursuit of economic, government, and ethical leadership in AI is shaping both technology and global politics.
What’s Next with Data in Esports
As the global esports industry continues to grow, the data behind this phenomenon is every bit as critical as the most competitive players, teams and leagues. Industry experts will discuss the esports industry’s most important data trends and tools.
Gary's Book Club: Crafting Stories for Virtual Reality
This book distills lessons learned into a useful guide for reporters, filmmakers and writers interested in telling stories in the emerging medium of virtual reality. Examining groundbreaking work across industries, this text explains, in practical te