C Space Storyteller: Elle
This discussion explores technology’s impact on storytelling from the female perspective. Discover how the largest international fashion magazine (ELLE), a household name tech company (HP), a disruptive social media platform (Instagram) and an influencer utilize technology to enrich storytelling across categories. SPEAKERS: Jenna Blaha, Technology Editor and Strategic Projects, ELLE Claudine Cazian, Head of Entertainment Partnerships, Instagram
In Immersive Entertainment
What’s Next with Data in Esports
As the global esports industry continues to grow, the data behind this phenomenon is every bit as critical as the most competitive players, teams and leagues. Industry experts will discuss the esports industry’s most important data trends and tools.
How Gamers Engage with Brands
With 5G on the horizon, leading cloud companies are investing heavily in cloud-based gaming platforms. Hear what the future of cloud-based gaming will look like.
Esports and Technology: An Innovation Game-Changer
Is technology positioned at the driving or receiving end of the $1 billion global esports industry? Hear the latest CTA research and industry experts discuss how esports enables advancements in gaming hardware, content and infrastructure.
Immersive Media Evolves To Win The Fluid Fan
The Sports Innovation Lab will highlight how fluid fans participate, create, and spectate in the new age of sports. See the latest best practices in virtual reality, machine learning, and social viewing technology shaping the future of sport.
The Global Race for Leadership in AI
Whoever leads in AI will lead the world. This adage has spurred nations into a global AI race. Panelists will discuss how the pursuit of economic, government, and ethical leadership in AI is shaping both technology and global politics.
Gary's Book Club: People of the New Collar Workforce
Sarah Boisvert's interactive book utilizes augmented reality to bring video interviews with new collar workers to life. If you're curious what it’s like to operate 3D printers, design generatively or repair robots, see and hear firsthand how today's