Mixed reality and immersive media changing how we consume sports. Creating new ways for fans to interact and experience the game like never before, cutting-edge visionaries will address what’s here and what’s next. MODERATOR: Michael Davies, SVP, Field and Technical Operations, Fox Sports SPEAKERS: William Deng, Vice President of Media Strategy and Business Development, NFL Danny Keens, VP, Content, NextVR Sandra Lopez, VP, Intel Sports and Media, Intel Geoff Reiss, GM, Yahoo Sports, Yahoo Sports / Verizon Media Group
In Immersive Entertainment
Peace Building and Technology
Presented By World Bank: People trapped in or fleeing conflict need access to basic services, infrastructure and improved social cohesion. Are technologies like VR, drones, AI , blockchain the next tools for peace-building and resilience?
Gary's Book Club: People of the New Collar Workforce
Sarah Boisvert's interactive book utilizes augmented reality to bring video interviews with new collar workers to life. If you're curious what it’s like to operate 3D printers, design generatively or repair robots, see and hear firsthand how today's
The Global Race for Leadership in AI
Whoever leads in AI will lead the world. This adage has spurred nations into a global AI race. Panelists will discuss how the pursuit of economic, government, and ethical leadership in AI is shaping both technology and global politics.
Gary's Book Club: Crafting Stories for Virtual Reality
This book distills lessons learned into a useful guide for reporters, filmmakers and writers interested in telling stories in the emerging medium of virtual reality. Examining groundbreaking work across industries, this text explains, in practical te
What’s Next with Data in Esports
As the global esports industry continues to grow, the data behind this phenomenon is every bit as critical as the most competitive players, teams and leagues. Industry experts will discuss the esports industry’s most important data trends and tools.
Esports and Technology: An Innovation Game-Changer
Is technology positioned at the driving or receiving end of the $1 billion global esports industry? Hear the latest CTA research and industry experts discuss how esports enables advancements in gaming hardware, content and infrastructure.